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Hatem A Rashwan, Agusti Solanas, Domènec Puig, Antoni Martínez-Ballesté

International Journal of Information Security 13 (3), 223-234

Description: Recent advances in pervasive video surveillance systems pave the way for a comprehensive surveillance of every aspect of our lives, hence, leading us to a state of dataveillance. Computerized and interconnected systems of cameras could be used to profile, track and monitor individuals for the sake of security. Notwithstanding, these systems clearly interfere with the fundamental right of the individuals to privacy. Most literature on privacy in video surveillance systems concentrates on the goal of detecting faces and other regions of interest and in proposing different methods to protect them. However, the trustworthiness of those systems and, by extension, of the privacy they provide are mostly neglected. In this article, we define the concept of trustworthy privacy-aware video surveillance system. Moreover, we assess the techniques proposed in the literature according to their suitability for such a video surveillance system. Finally, we describe the properties that a deployment of a trustworthy video surveillance system must fulfill.

Rolando Trujillo-Rasua, Agusti Solanas

Computer Networks 55 (15), 3211-3223

Description: There is a need for efficient communication protocols that allow the private and scalable deployment of RFID systems with a large number of tags. In this paper, we leverage the idea of using distributed, collaborative readers to identify RFID tags and propose a new probabilistic communication protocol for those readers to privately identify RFID tags more efficiently in terms of computational cost and bandwidth usage. Our protocol, which is based on hash-locks, allows readers to exchange information so as to reduce the amount of tag IDs stored in their caches. Consequently, our proposal improves the scalability of the system, and allows the easy management of large amounts of tags. We provide simulation results showing that our proposal is more efficient and flexible than previous ones in terms of computational cost and bandwidth usage.

Peio Lopez-Iturri, Fran Casino, Erik Aguirre, Leire Azpilicueta, Francisco Falcone, Agusti Solanas

Journal Of Sensors,

Description: This paper presents a novel hybrid simulation method based on the combination of an in-house developed 3D ray launching algorithm and a collaborative filtering (CF) technique, which will be used to analyze the performance of ZigBee-based wireless sensor networks (WSNs) to enable ambient assisted living (AAL). The combination of Low Definition results obtained by means of a deterministic ray launching method and the application of a CF technique leads to a drastic reduction of the time and computational cost required to obtain accurate simulation results. The paper also reports that this kind of AAL indoor complex scenario with multiple wireless devices needs a thorough and personalized radioplanning analysis as radiopropagation has a strong dependence on the network topology and the specific morphology of the scenario. The wireless channel analysis performed by our hybrid method provides valuable insight into network design phases of complex wireless systems, typical in AAL-oriented environments. Thus, it results in optimizing network deployment, reducing overall interference levels, and increasing the overall system performance in terms of cost reduction, transmission rates, and energy efficiency.

Hamed Habibi Aghdam, Domenec Puig, Agusti Solanas

Computational and mathematical methods in medicine 2013,

Description: The extraction of the breast boundary is crucial to perform further analysis of mammogram. Methods to extract the breast boundary can be classified into two categories: methods based on image processing techniques and those based on models. The former use image transformation techniques such as thresholding, morphological operations, and region growing. In the second category, the boundary is extracted using more advanced techniques, such as the active contour model. The problem with thresholding methods is that it is a hard to automatically find the optimal threshold value by using histogram information. On the other hand, active contour models require defining a starting point close to the actual boundary to be able to successfully extract the boundary. In this paper, we propose a probabilistic approach to address the aforementioned problems. In our approach we use local binary patterns to describe the texture around each pixel. In addition, the smoothness of the boundary is handled by using a new probability model. Experimental results show that the proposed method reaches 38% and 50% improvement with respect to the results obtained by the active contour model and threshold-based methods respectively, and it increases the stability of the boundary extraction process up to 86%.

Cesar Mauri, Agusti Solanas, Toni Granollers

International Journal of Human-Computer Interaction 28 (3), 202-212

Description: A new multisensory system that aims at fostering the interaction of people with cerebral palsy is presented. This article describes the strategies and technologies used to provide people who have moderate to severe cerebral palsy with playful and fun activities designed according to their abilities. These activities are based on interactive systems that use computer vision and generate graphics and sounds in real time. The well-being that is achieved through the use of these activities is the result of gaining a significant degree of autonomy by the users. The presented system was first developed in the Cerebral Palsy Centre of Tarragona, Spain. Its motivation came from the low rate of users able to interact with computers. Although several assistive technology gadgets and special software applications (e.g., cause–effect and educational activities, simple navigation environments, etc.) were used, most users simply did not understand the interaction mechanisms. It was thought that a highly interactive activity (reinforced with sounds and images closely related with gestures) would be more accessible to most users in spite of their sensory, motor, and cognitive impairments. Tests with impaired users show that the proposal promotes participation, engagement, and play. In this article, the experimental methodology, the used and developed tools, and the results that were obtained are explained.

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